Stinky enemies that might look inoffensive, but in a swarm are dangerous. They are the easiest enemy to defeat and to loot. Learning the basics of combat with them is a safe bet and probably should be part of the tutorial.
Health: | |
Wandering Speed: | |
Chasing Speed: | |
Drop Rate: | 40% |
Drops: | Wood: 50% Iron: 16% Healing Heart: 33% |
Location: | Mellow Woods |
No one knows what is behind the robe. The legend says those who could see behind the gown succumbed to dark magic and got trapped in the limbo. They are not hard to beat, but it will take practice.
Health: | |
Wandering Speed: | |
Chasing Speed: | |
Drop Rate: | 40% |
Drops: | Fabric: 33% Wood: 16% Iron: 16% Healing Heart: 33% |
Location: | Jagged Peaks |
Fiercely rushing into whoever dares to invade their area, Bulls are one of the strongest enemies you will face. Citizens never told what kind of enemy they are afraid of, but it is highly probable they are talking about bulls. They are somehow hard to defeat, but the items drop rate is also higher. Good thing, their spawn points are fewer than other monsters.
Health: | |
Wandering Speed: | |
Chasing Speed: | |
Drop Rate: | 60% |
Drops: | Iron: 33% Fabric: 16% Healing Heart: 33% |
Location: | Grim Flatlands |
If you thought skulls were a weak enemy, wait for this alternative version. They are not only more robust, but their drop is also different. However, you would see them only under a particular condition.
Health: | |
Wandering Speed: | |
Chasing Speed: | |
Drop Rate: | 40% |
Drops: | Healing Heart: 100% |
Location: | Dark Space |
Ha! you made it until here. I hope you already finished the game because this is a spoiler otherwise. The Golem is the definitive boss, and as the final enemy should be, it is REALLY hard to defeat. It has both short and long range attacks. Good luck.
Health: | |
Wandering Speed: | |
Chasing Speed: | |
Drop Rate: | None |
Drops: | None |
Location: | Dark Space |