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Devlog #2 · · 4 min read

Creating Wave Panic

How Wave Panic went from a one-word theme to a finished Global Game Jam entry, in paper sketches, class diagrams and panic.

Tony, master of none
Writes the code, ships the builds, waters the plants
DesignGame jam
An early paper design for Wave Panic, drawn in a notebook
One of the early paper designs. It ended up close to the final result.

This year, we participated in the epic Global Game Jam. I believe this is the biggest game jam in the world. Let's talk about numbers: more than 36,000 participants in 702 sites across 95 countries, over 7,000 games created.

Like every year, all people should stick to the jam's theme: waves.

Yeah, waves. However you want to interpret it. This means it could be waves on the beach, water waves, sound waves, sin and cos graphs - or the typical Mexican wave:

So, it began.

An early paper design for Wave Panic, drawn in a notebook

The image above is one of the early paper designs. It's funny because it looks pretty close to the final result.

A handwritten to-do list for the jam weekend

This is an early to-do list. All the game's concept was too abstract. We needed to land all the ideas into detailed descriptions, models, diagrams. We divided the work: Vincent was creating the character's models meanwhile I was developing a proof of concept of the game idea.

It's hard to code without any direction, so I like to draw class diagrams. It doesn't matter if the game is simple, it helps me to have a better idea of what I'm doing, it also improves my memorization. Did I mention I have fish memory span?

A hand-drawn class diagram

The next pic is a last minute to-do list. We had a harsh time looking for sounds and music. Vincent is a 3D artist, I'm a coder, our team didn't have any musical talent. The bunch of numbers in the bottom part are my calculations - we added eye tracker device compatibility.

A last-minute to-do list with calculations in the margin

At the end, we came up with this videogame:

Visit our Global Game Jam entry to download this game.

If you want to know more about Vincent's work visit his Facebook profile, he has a lot of cool models made.

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