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Devlog #3 · · 2 min read

Sunday working meetings

Making time for game development by scheduling it, getting out of the house, and doing it next to other people.

Tony, master of none
Writes the code, ships the builds, waters the plants
StudioProcess
A table in a coffee shop with laptops and notebooks

This February I have been busy with my main job: software development. I haven't had enough time to produce a new videogame. However, I'm making little constant progress while trying a new dynamic.

I keep my Sunday free of duties, so I can do my two hobbies freely: game development and playing videogames. If you are following me on any of my social networks, you should have noticed. Otherwise, I explain myself. I record my videogame sessions for the lulz. I also upload videos showing any progress made on my videogames, for the lulz as well.

Going back to the theme, the new dynamic I've been trying this month is to schedule a couple of hours to work on videogames. And there's more. I force myself to wake up early and to go to a coffee shop with food and decent internet access. I extend my invitation to the group of friends who are interested in game development as well.

A table in a coffee shop with laptops and notebooks

So far, it has worked, and for two main reasons: I reserve a space in the week for this activity, and working with other people on similar stuff really increases your interest.

As Bob Ross once said, "talent is just a pursued interest". If you surround yourself with people interested in game development, you'll become one of them, if you haven't yet. Eventually you will be good at it. The trick is simple here.

The rule it comes down to
Reserve the time in the week, and work next to people doing the same thing. Interest is contagious.
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